Physically based auto depth of field has been the first of our assets to have such a long term support and revision that helped solidify our modern workflows. It's only fair that we bring it into Unity 6.
Updates on the way!
Partially Unity 6 is already supported for first party features. you can enjoy it now. in the mean time we're working on full ecosystem support, so hang on tight.
1 month ago
Updates on the way!
Partially Unity 6 is already supported for first party features. you can enjoy it now. in the mean time we're working on full ecosystem support, so hang on tight.
0 1 month ago Reply