Unity 6(000.0) support

In Progress

Physically based auto depth of field has been the first of our assets to have such a long term support and revision that helped solidify our modern workflows. It's only fair that we bring it into Unity 6.

Activity
HIBIKI entertainment changed status to In Progress

1 month ago

HIBIKI entertainment

Updates on the way!
Partially Unity 6 is already supported for first party features. you can enjoy it now. in the mean time we're working on full ecosystem support, so hang on tight.

0    1 month ago    Reply

Comment must be at least 20 characters.
Cancel

Your opinions matter

We welcome your comments on feedback posted by others. This is a space for constructive discussion, so we ask that you keep your comments respectful and relevant. Engage with other community members' feedback in a way that encourages positive dialogue and further improvement. Let's maintain a supportive and inclusive environment for everyone's ideas and suggestions.

No votes yet
Categories
Physically Based Auto Depth of Field