Roadmap

Full sitemap of Roadmap

In Progress

  • Proj WL - Announcement

    Proj WL annoucement along with some sneaky good if you can spot them!

  • HIBIKI learn

    HIBIKI learn is our educational platform with the goal to help upskill users' workflows in art and design without and around unity engine games as a...

Planned

  • Proj N2H - Announcement

    Not 1 but two game projects!

  • Calibration and Reference

    Some free updates on the way for CnR, enjoy a reference scene where you can test your asset under scene lighting with speed but not haste.

  • Unity 6(000.0) support

    Physically based auto depth of field has been the first of our assets to have such a long term support and revision that helped solidify our modern...

  • CloudScape

    CloudScape is our pack solution to getting quickly set up with your sky view and lighting and iterating quickly, different looks and styles.

  • Terrain Tex

    A landform of make-believe!

  • Proj N2H Testing Sign ups

    Testing sign-ups to test out the latest version of Proj N2H

Complete

  • 2025 Branding updates

    As our 2024 updates are now coming to an end, we're working on applying our main logo updates to facilitate all of HIBIKI focuses. Our aim is to...

  • Branding uplift

    In 2024 we've been moving to a more refined stage for our websites and assets which means lots of streamlining of our content for users as well as our...

  • Discord update 3

    HIBIKI learn Discord Update. This focus will be specifically to fulfil our promises of our Discord community Users first. As a thank you for building...

  • Discord Update 2

    Bot update This update covers streamlining bot support on the front and back end of use, to help with security, and user more functional user...

  • Discord Update 1

    Better UX for navigation and identification of products services and support

  • User documentation and tutorials

    Further integrate and improve UX in documentation tutorial videos interactivity with HIBIKI products and services

  • 1.3 PBDOF - Focus On something options

    Another way to control how and when to focus. Here our working idea is to utilise the Unity TAG system to enable users to focus only on those tags, or...